

Unless I'm completely overlooking it, I can see no mention of the 105mm non-entrenched being restricted to 2 units in the beta patch notes. That being said, the beta notes are comprehensive of the changes. Admittedly we had weird timing of the release and didn't have patch notes ready. Originally posted by Kwok:Sorry to hear that our lack in communication turned you away. We received one negative feedback out of multiple positive feedback on the forums during testing. What this means though is that it's important to PROVIDE THIS FEEDBACK DURING TESTING STAGES ON THE FORUM. What we've assessed from that limited source is this was a community desired change. But our main (and only) channel for feedback is through the forum. Personally, I don't even USE hotkeys so this change had zero impact to me. If anything, it feels more personalized for the Devs than the community that normally plays it- Ironically, this is something NON of the devs use and wanted.

Also, making a MOD more appealing to newcomers by changing the Hotkeys is absurd. The gameplay felt off and we wanted to reset the Hotkey Settings somehow. We kept instinctively pressing "R" to reinforce but ended up retreating everyone back to HQ. I just played a game with a coupla friends recently and was wondering if anyone was also having mixed feelings about this. The developers will definitely roll that back, its just not gonna ring well with everyone. I get what they were going for with the QWER setup I guess to make the keybinds more appealing to newcomers(?), but it just does not feel right anymore, especially to veteran coh players.

Originally posted by iggy:Why would they mess with the hotkeys on an 80 year old mod.
